

In case you’ve never played any of the AoW games, let me break it down for you. You and a friend can face off against six angry computer wizards, or if you’re feeling really mean, you and six other friends can band together and trash one poor, lonely AI. The scenarios and random maps, however, can feature up to eight players, any number of which can be humans or AI. Unfortunately for us co-op enthusiasts, the campaign is entirely single player. Those without much time to dedicate to ruling a fantasy kingdom may want to turn back, but if you’re willing to put in the effort to understand the systems, you’ll definitely appreciate the depth of Age of Wonders III. It’s a marriage between overworld strategy and surprisingly deep RPG-like battle tactics, blending into something that might actually resemble what warfare would be like in a mystical realm of dragons and magic.

Age of Wonders III isn’t your regular empire building strategy game, nor is it just that game with a gleaming coat of fantasy paint. And that dungeon over there ain't going to raid itself.

You’ve got to make sure you’ve got enough coinage for the gryphon roost, and at least enough mana coming in to rain poison blades down upon your enemies. Being the head of an entire nation isn’t all fun and games, you know.
